verto: Latin, meaning: to turn, turn around, turn up / to put to flight, rout.

Saturday, February 27, 2010

Update (or lack there of)

Sorry for the sudden lack of updates. I've been sick and life has been pretty busy.

If you're reading and you need any information, about anything at all in White Knight Chronicles, please, leave a comment here with your question. If you leave your email or IM I can reply there, otherwise I will reply here on the blog with an answer!

Thanks for reading and clicking my links, it helps me support my family. :)

Also, fanart is on the horizon! Tons of fanart! If you'd like to request fanart, let me know here or on my deviant art account at hisgirlwithstars.deviantart.com. I'll draw pretty much anything!

Tuesday, February 23, 2010

What You Didn't Know About New Game +

If you've beaten the game or are about to, I suggest learning about the New Game + opportunity that is about to be open to you. No real spoilers here about the ending, just what you keep and don't keep going into New Game +.

Please! Keep a save before the final battle! After beating the game it will prompt you to save again (so you can create a new game + file). To be safe, make that new save in a separate slot. You might not like what you lose in New Game +.


So, excited about New Game +? Heard lots of rumors. Here's some quick low down on what's going on in the land of plus.

You'll see a star beside the "New Game" option on your title screen to let you know you can start a New Game +.

All of your characters (even those that left the party or you do not start the game with) keep the weapons and items that they were carrying when the game ended. For example, when you first see Yulie in New Game +, she'll be wearing whatever armor you put her in when you beat the game the first time, not her original adorable outfit.

All of your characters will be the same level with the same skill point assignments you left them with when you ended your first game.

Key Items are not retained in New Game +. You must collect them again.

Geonet is not accessible until you receive the Ark of the White Knight again in the story.

Your Georama is not effected.

Binding is not accessible until you reach that part of the story again and complete the objective again.

Opening certain chests will yield new items. (I.E. chests in Greede Underbelly that before contained chromium have been seen to contain "Magic Shoes" or "Paladin Sword" or "Magical Robe"-a level 42+ equipment set)

That's all that I know for certain right now. I'll let you know more (probably just by editing this post) as soon as I get my mitts on the information!

Walkthrough - Greede Underbelly

If you've just entered the dungeon of Greede Underbelly with a newly recruited Ceasar in your party, read on for lever-switching madness.


Major Treasures Found In Greede Underbelly:
  • Sword Of Malice - Sword for the White Knight
  • Preying Mantis - Powerful Spear
Monsters Found In Greede Underbelly:
  • Dire Spider (drops spider silk and spider corpse to bind grappler armor)
  • Golem
  • Ice Lizard
  • Spider Sporg
  • Waterspider Sporg
  • Wind Elemental (Only attacks if you use magic or attack it first)


The following guide will lead you through the maze that is the Greede Underbelly. Keep referencing your map and viewing it in full screen mode to make the most sense out of this guide, and Greede. I try to reference what you will see in each room and hallway, but the most useful tools in navigating Greede are your cardinal directions North, South, East, and West.

You begin on Level 1 (the first floor).

The first room in Greede Underbelly contains a save point, conveniently enough. In the next area, to your left and right will be treasure chests and spoils (spoils from this point on meaning objects such as searchable crates). Next will be a lever straight ahead of you. Open the left gate using the lever and follow the left path. You will find a Resevoir Gate Control Lever. Use it.  Turn around and go down the path on your right. There will be a chest to the left and a lever to the right.Activate the lever. You'll receive a message "Gate to resevoir area unlocked".

Return to the original lever. Use it to open the gate on the right this time. Follow the door into the next room where you should be greeted by a Golem and his friends. To your left (South on the map) you'll find spoils. To the right (North) you'll find more spoils and more monsters. Go West to a large room with two sets of stairs.

Go up the staircase on the left (South) for a chest and some spoils. Move across the hall, North of the room with the spoils you just reaped, into another large area. There will be a door straight ahead (North) and a lever to the drain control.Open the left drain using the lever and follow the corresponding left pathway. Fall down the drain.

You are now on Level 2.

Move through the door and down the path, moving right (West) to the star, your objective. Use the lever that you find there. Continue south. Follow the path West to the room with the elevator and save point. Call the elevator and return to level 1. (You'll repeat this step quite a few times).

Head East back toward the drains you just fell through. Open the right drain this time. Follow the right path and fall through the drain.

You are now on Level 2. Again.

Follow the path as it winds in a south-westerly direction, heading East as you go, toward your objective, the star on your map. There will be three levers. You need to switch them in this order, from left to right, Lever #1: right, #2 left, #3 right. Continue East to the next star.

At the next star will be a Dire Spider for you and your fellow combatants to take on! Don't be too nervous about the dire spider's size. They're not all too bad. After taking care of the spider, hit the lever to the Demithor Gate Controls. Return to the elevator and save while you're there (despite the horrendous save times it's worth it).

Take the elevator back to Level 1.

From there, follow the path directly south. On your map, in the area you are in you will see three square rooms, left, center, and right, with dark gray squares in the middles. These represent drains. For now, just keep heading straight south toward the middle drain. The path will split into three. To your left will be a door, to your right will be a stairway, and ahead will be a drain you can immediately fall through. To open the left drain you need to hit the left lever (left=west). To open the right drain you must hit the right lever (right=east).

Following the middle drain path from there will lead you to the treasure, the Preying Mantis. A powerful spear with 34 ATK. Hitting the lever to open the west drain and following the path will lead you to a treasure chest containing the Sword of Malice, a new weapon for The White Knight. Hitting the lever to open the eastern drain and falling through that will lead you to 2 dire spiders and your last lever. "Demithor Gate Unlocked".

Hitting levers, dropping down the drains, and heading back to the elevator to go back to level 1 are all simple as long as you use your map wisely. It is your choice whether or not to head to the middle and western drains--the treasure, or to head straight to your mission objective, through the right drain.

I suggest taking your time and falling through the middle drain, getting the preying mantis, going back to the elevator and level one, go through the left drain to get the sword of malice, head back up, then, lastly, head toward the right and last lever.

At this point the remaining two gates on Level 1 and 2 cannot be opened. Don't fret that you can't proceed through them. You're not forgetting anything. The South gate of Level 3 will not budge either. Sorry Charlie.

At this point all that is left to do is to take the elevator to the 3rd floor and follow the extremely straight path North. Enjoy the following cut scene! You earned a break!

Just Starting Out - Battle and Timing

If you're having trouble figuring out why stringing together combos is so hard, you're reading in the right place.

So.. You're progressing along in White Knight Chronicles when suddenly a prompt appears on the screen. The prompt suggests you put together some well timed combos to down your enemies more quickly and efficiently. So suddenly, you're staring at that attack wheel, perplexed, mashing buttons, slowly pressing buttons, and everything in between.

Simply pressing x at the right time is only the start. Well, rather, the middle. If you want to perform multi-hit combos, you first need to set up that combo manually.

Leveling up grants skill points which can be assigned to different battle commands, allowing you to learn spells, buffs, and a variety of attacks with the corresponding weapon. I suggest learning at least 3 attacks with whatever weapon you choose, even if you're a magic user. This allows you (AC permitting) to do a decent amount of physical damage every few turns.

So assuming you have at least three skills to assign to a combo.. Let's begin!

Open up your main menu. Choose combat setup. Select a character from the list. Choose edit commands. Use the L1 and R1 buttons to cycle through the tabbed list of weapon types. By default, sword skills are shown first. Tab over to the very last tab, titled Combos. Choose, Create A Combo. Now tab over to your preferred weapon. You'll see a list of skills. The skill name is shown first, then the AC cost, then attributes.

The first combo you create should have a low overall AC cost, so you can use it frequently. To start, choose a skill that costs 0 AC. Any skill flashing is a skill you can select for the next combo slot. Your combo can have as few as 2 skills and as many as your weapon mastery allows. Choose about 2-3 to start, with a low AC cost. You probably want it to cost 4 AC at the most.

When you're finished, press TRIANGLE on your controller. Name your combo! Select done. Now your new creation is listed as a skill would be in the combo tab. Select your combo. Click Install In Slot. Choose an empty slot on your combat bar and hit X to confirm.

Your combat bar is actually made of four layers which you can cycle through in this menu and during combat with the up and down directional buttons.The fourth section will contain commands like ITEM and TRANSFORM and cannot be changed. Remember, even when Leonard becomes the White Knight, he can use items.

Now, using your combo! That's an entirely different story!

When you have enough AC to perform your combo, select it as you would any command. The character will automatically perform the first attack you chose for your combo. Just as the character swings down and strikes your opponent with the first skill, you'll see the next skill in your combo appear in the attack wheel and the attack wheel will glow gold. This is when you hit X again to perform that next skill. And so on and so forth until you complete the combo.

Each attack has a unique animation, meaning the timing for each segment will be different. It might take a few tries. Button mash X for your first attempt, just so you can watch the speed of each skill and try to learn the timing. Do not rely on button mashing to execute your combo forever! It has been proven that timing your button presses accurately during the combo causes the damage dealt to be much greater.

Be patient and attentive and you'll learn in no time!

Combos are great because they allow you to execute numerous attacks at one time without waiting for your attack wheel to refill. This can cut battle times in half and keep you alive when you're against particularly difficult baddies!

I'll be adding a video/screenshots to this guide to help illustrate as soon as I figure out how! Check back and leave me a comment if you need extra explanation/help.

Monday, February 22, 2010

Just Starting Out - Your First Recruits

If you're into that funky Georama life and just starting out, you're in the grooviest place you could be.

It's time to start thinking about the kind of people you want living in your town, your georama. You'll notice that some names denoting NPCs in the single player campaign are yellow now. This color symbolizes the NPC's desire to see new things--namely your spectacular georama. You can recruit these yellow-named citizens to work in your georama! Great! Kind of.

Approaching a yellow-named citizen opens up a tiny sub menu with two options--talk and recruit. Recruit is the option you want here. It will bring up a new window with the profession and stats of that citizen. The top will be their job (Mage, Warrior, Chef, etc.). The next few lines reveal their skills (a symbol with a +#). The bottom is the requirements field. Some citizens will only move into well developed georamas, example: Required Georama Lvl. 7. And some citizens require you to give them a certain item. There is no mystery about it. The exact requirements are listed right there.

But you're just starting out, so I'll only list the level 1 and level 2 recruits. Before you browse the list, you need to decide who you want populating your town. The choice effects what items are sold in your general store, as well as some armor you can only receive by raising certain georama stats to 50.

Do you want to raise your town to help you get those special items? How do you want your town to look? Will you be playing with friends, maybe you can each specialize in something else? Recruiting miners will allow you to buy (rather than desperately search for in game) ores and minerals used commonly in upgrading and creating weapons and armor. Lumberjacks will lend you a constant supply of wood and bugs. Chefs and farmers have cute job items like food stalls and gardens.

The different job types are: farmer, chef, mage, warrior, lumberjack, miner.
Each job has three different stats that can be increased by citizens of that job. Certain job items you can make in the papitaur workshop also increase these stats. You can check the overall stats of your georama by hitting the SQUARE button on your PS3 remote while you are in the georama editing screen! Check it out!

It is recommended that you specialize in one job or maybe two, for efficiency. But it's up to you!

Remember! You can only have 20 citizens recruited at a time! Even if they aren't living in a house in your georama, they still count as citizens living in your town. That means you can't just recruit every available person you see. 20 people is the max capacity.

Only citizens assigned to a house will contribute their stats to your georama!

Here's the run down of all level 1 and 2 citizens and where they are located so you can recruit them to start up your town!

Major Location: Balandor

Warrior
Gaston . F-7 . Trolls +3 . Lvl 01

Mage
Frances . J-9 . Plants +3 . Lvl. 01

Chef
Eileen . F-9 . Beasts +3 . Lvl. 01
Linda . K-9 . Greavers +3 . Lvl. 01

Farmer
Samson . E-10 . Flowers +3 Cotton +2 . Lvl. 02
Alain . F-8 (lower) . Flowers +3 Mushrooms +2 . Lvl. 02

Miner
Gunther . E-10 . Crystals +3 . Lvl. 01
Dareen . G-10 . Ore +3 . Lvl. 01

Lumberjack
Gregory . I-8 (in shop) . Lumber+3 . Lvl. 01


Major Location: Parma

Warrior
Fabiola . B-3 . Bugs+3 . Lvl. 01
Gudrun . C-4 . Bugs+2 Trolls +3 . Lvl. 02

Mage
Peggy . B-3 . Giants+3 . Lvl. 01

Chef
Fedelia . B-2 (in house) . Lizards +3 . Lvl. 01

Farmer
Frederick . C-2 . Mushrooms +3 . Lvl. 01
Linus . C-2 . Cotton +3 Mushrooms +2 . Lvl. 02

Miner
none

Lumberjack
Manumarin . C-3 . Insects+3 . Lvl. 01
Dreardel. C-3. Timber+3 . Lvl.01
Graham . B-3 . Lumber+3 Insects+2 . Lvl. 02
Horace . C-3 . Timber+3 Lumber +2 . Lvl. 02

Major Location: Albana

Warrior
Beketov . C-3 . Dragons+3 . Lvl. 01
Dirk . D-3 . Bugs+3 Trolls+2 . Lvl. 02

Mage
Timothy . D-2. Automata +3 . Lvl. 01
Janna . C-2 . Plants+3 Giants+2 . Lvl. 02

Chef
Cyril . C-3 . Greavers+3 Lizards+2 . Lvl. 02
Mimi . C-4 . Greavers+2 Beasts+3 . Lvl. 02

Farmer
none

Miner
none

Lumberjack
none

Just Starting Out - Geonet and Your Georama

If you have just received the Ark of the White Knight, then you're reading in the right place.

Congratulations you awe inspiring hero you, though this victory is somewhat bitter sweet due to the outcome of your awesome battles. At least you've got friends to persevere with, Yulie and the mysterious Eldore.

This is the true beginning of the game where many avenues of interest begin to open up, one in particular being Geonet. To start accessing Geonet you need to zone out to the world map and view the one time power point-esque presentation on what Geonet is all about.

From then on, you can access Geonet whenever you want from any save point. Just click a save point, select Geonet, then select Sign In. You'll be given access to friends, message boards, your own customizable home page, adventure logs, and the Georamas of people from miles away!

Perhaps most importantly, by accessing Geonet you can choose to edit/view your very own Georama, your Georama being your very own town! In it you place the buildings, scenery, shops, and items you want, where you want, how you want, and you can recruit citizens to live there and stock your shops with their spoils (to be sold to you at a discounted rate and to your friends at full price). More about all that later.

You can't build on thin air can you? (Though a city in the sky would be nice!) You've got to get your hands on some land to build on. Thankfully, the land will be sold to you at a steep discount for just 1,000 Gs. Purchase the land from the character that looks like a rabbit near the south gate in Balandor. A save point should be near him as well.

Remember! These options will not open up until you have received the Ark of the White Knight (the ability to transform into the white knight). Before these events, if you attempt to speak to the deed salesman, he'll only share with you his woes about starting up a new business.

So, you've got your land! Go ahead and select "edit Georama" from the Geonet submenu. The game will show you around with a brief and informational tutorial and has even been nice enough to start you off with a farmer to live in your town and a large brick house for him to live in! Mess around with the options, learn by doing.

Here's so quick information about your Georama.

You do NOT have to have online access to use your Georama. You can edit it and wander around in it without signing into Geonet.

To share your Georama with friends, you must have online access. Sign into Geonet. Go to your homepage. Select Hometown. Tab over twice and you will see a wide button to upload your Georama.

If you upload your Georama then, say, add a tree while offline in edit mode, the tree will NOT appear in your online Georama! You must upload it AGAIN whenever you make a change that you want others online to see.

Some recommend ignoring your Georama until you are finished with your first playthrough as building your Georama requires farming specific items and wasting a great deal of money. The choice is yours and dependent on your play style.

You have a huge amount of land but only a small plot to build on. To increase the size of your plot (and the polyn available for use) you must select "Develop Property" from the Georama editing menu. Developing the property is akin to "leveling up" your Georama. As well as increase the amount of polyn you can use to build, it will also allow you to make more items in the Papitaur Workshop.

Thanks for reading about how to start your Georama and begin your adventures in Geonet! Look for more articles on Verto! for more in depth guides to all of the features.